Remember when SimCity 2013 tried to simulate the life of every Sim living in your city?įrankly that kind of thing would be more interesting as an academic model for city planning students (hell things like that probably already exist). And how do you do that? Is the effect of your public policies consistent, which is dull, or random, which is frustrating? How do you turn that simulation into fun gameplay? It's not easy. And not only would this mean the game has to do part of the city building, but it would also need to do it in interesting ways, to compensate for the player being unable to do it. By taking options away from the player, you're just giving the player less interesting things to do.Ĭ) Taking options away from the player also means giving more things to the game to simulate, which would be computationally expensive. People want to design virtual cities, they do not want to play virtual city councilor.ī) Most players prefer having control rather than not. And they're interesting games, but there are reasons why the "simulation" genre has moved away from being too simulation-focused.Ī) Realism rarely makes for fun gameplay and is generally not a central design goal. What you're proposing reminds me of the early Wil Wright games, like SimEarth and SimLife. W&R has small old towns scattered around the map which you can then either build around or demolish to make space for more commieblocks. #Virtual city maker non games modsSimcity, Cities:Skylines and Workers & Resources all have mods allowing you to create an old town and then develop the city around it. And having the choice of how you want to build and not be forced into one specifically. #Virtual city maker non games fullI don't think that organic growth would work in a city builder because as other posts have mentioned they're about having full control over how you want to build it. There's probably something wrong regarding A-Train since I haven't actually played it, it's just what I've heard of it. OpenTTD focuses more on a whole region vs A-Train which focuses more on developing a city with different districts. This seems to fulfill your requirements a lot better than city builders. In these games as you build the roads, train tracks, airports, and ports, the city will develop around it. It looks like you want a game that focuses less on building a city, but rather growing one, you can look at transportation management sims like OpenTTD or A-Train.
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